Hand limits and 3D fingertip contact
Open the shooting range — final hands, tracked head and gun
Start the camera to test one or both hands live. Based on #265: Sweep depth, 2D finger directions, joint limits and contact, with adjustable jitter filtering. 2D fitting follows the direction of each tracked line on screen; fixed bone lengths and estimated depth form the 3D fingers. First-person is an eye-side inspection view, not calibrated to your actual eyes.
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Each view shows both hands when detected, with independent tracking and contact state. Wrist position is centred for inspecting finger poses. Top left: source. Top right: first person. Bottom left: side. Bottom right: camera-facing model. Changing settings resets the contact latch; move your fingertips together and apart to test connection and release.
Human joint ranges vary with the person and wrist position; these are adjustable starting limits. Study of finger MCP motion · Study of thumb MCP variability.